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Stronghold crusader online multiplayer
Stronghold crusader online multiplayer











stronghold crusader online multiplayer

This means, even though portable shields are quite powerful for sure, rebalancing them needs to be done with care, imho - especially regarding multiplayer. catching your enemy by surprise (or outmaneuvering him) and slaughtering shields and ranged troops with melee troops - typically assassins (fast and stealthy) and/or knights (fast and tanky) - in combination with own shields or ranged troops to absorb or distract projectiles.launching diseased cows using catapults or trebuchets to deal area damage, ignoring/bypassing the presence of shields altogether.for defense, preparing some well-placed pitch ditches for a hot surprise,.catapults to one-hit-kill shields and ranged troops alike before they can even shoot,.mangonels to decimate shields and ranged troops alike before they can even shoot,.there already are some counter strategies available, including. I think the "shields + horse archers" combination would become a lot less easy and flexible to play with, when shields move slower - either you have to split the shields and archers, becoming vulnerable, or you have to sacrifice speed and mobility for protection.

stronghold crusader online multiplayer

One can use shields on towers as well, by the way, to balance out "offensively used shields" ) But yeah, shields can feel quite OP either way.īesides possibly tweaking their damage resistance for projectiles, one could also consider making them more expensive and/or adjusting their movement speed - which currently far exceeds that of engineers that do not carry a heavy shield, which doesn't make sense.













Stronghold crusader online multiplayer